# CryptoMines Reborn

**CryptoMines Reborn** is an NFT game achieved with the effort and attention to detail necessary to provide its users with a **long term NFT play-to-earn game**, which will allow all players to have a fun and entertaining experience while improving their accounts and collections of hangars, workers, spaceships and fleets, in order to safely traverse our galaxies.

The main goal of **Reborn** is the search for **WCRUX** as a utilitarian material of our Metaverse, this will allow explorers to profit as they progress in their explorations, discoveries, and improve their strategies to obtain profits.

**CryptoMines Reborn** aims to retake its claimed position as the best NFT play-to-earn game on the BNB Chain, as well as continue the legacy of ['Legacy'](https://docs.cryptomines.app/) and host all the displaced workers to the SIKX19-02 Galaxy.

The game will be released on the BNB Chain and is compatible with web3 wallets such as Metamask, which will be used to pay for transactions and expenses associated with the game. Metamask can be installed as a browser extension, or as an application on mobile devices.

The assets are NFTs owned by the players, they are minted with the ERC-721 standard and can be exchanged with other players in our proprietary Marketplace.


# F.A.Q

#### What is the intention behind CryptoMines Reborn?

CryptoMines Reborn was born from the need of the CryptoMines Legacy development team to achieve a long-term NFT Play-To-Earn game that welcomes all the displaced CryptoMines Legacy players through our initial Staking system.&#x20;

We also wish to reach a larger number of people who can obtain tangible in-game benefits, while being entertained and immersed in a Metaverse that will allow them to project themselves into the future within it.

#### How does Cryptomines Reborn aim to regain its glory?

With an attractive economic formula that takes into account all aspects of both the game and external aspects of the crypto market, we have managed to design an ecosystem where sustainability is the first priority, followed by the opportunity to obtain collectibles by taking advantage of Blockchain technology to make all your NFTs eternal.

#### Should I be concerned about the CRUX Price?

The price of cryptocurrencies is usually the first point of access, barrier, and the first sign of when to enter a Play-To-Earn project. Our economic formula allows to remove the concern of the time of entry to the project because you can easily know at which point of the economy you are entering, allowing you to bring not only sustainability but also stability and projection, this being the most difficult to achieve in any project in the Crypto world. We aim to achieve this with confidence at all times.

#### What risks are involved when entering the project?

People's trust is usually based on the risk related to entering a project against the benefit they can get from it, at the time of touching this topic some people might see it as something negative to be educated on this point, however, in CryptoMines Reborn we believe in freedom of information and at all times we will try to help our users to understand our vision and views by which all decisions are taken with full transparency.&#x20;

That said, Risk is inherent in any kind of project and the non-adoption of the ideas proposed in this whitepaper is the best example of this. Furthermore, we always recommend reading all our announcements, FAQ, and constant updates where tips, features, and educational content will be provided to ensure that our players are aware of how Crypto works.

#### Why do all click-to-earn tokens die at some point?

The most delicate point in this whitepaper is an explanation that should be given as a way of transparency, educational, economic and a need of our community. We want to offer our point of view and opinion about it: both CryptoMines Legacy and CryptoMines Reborn come to revolutionize the Play-To-Earn space and with this same mentality, we feel the responsibility to pave a future in which all users can be participants of this Metaverse in the safest way possible. Within this security is to know the risks and make your decisions your own. The responsibility for the decisions taken will always be individual.&#x20;

In the space of the NFT games, there are 2 terms to differentiate between games, Play-To-Earn or Click-To-Earn, although this differentiation is irrelevant since the economy that circulates functions in the same way in both cases. It works by bringing capital into the game in which all users expect to receive benefits from these acquisitions. When imagining the functioning of the economy, it is important to consider: If all participants get their money back, who makes a profit? the economics of play-to-earn games are inherently biased in that **all** participants expect to recover their investment and receive benefits, therefore, no matter how much gameplay they can provide it will be unsustainable over the years unless the returns on investment are large enough to capture a constant new influx of players intending to stay in the project, as well as trying to collect other sources of capital income to be able to pay off this constant debt that the project acquires as time goes by and more players start to generate benefits.&#x20;

As a sustainability model for these previously presented problems, Reborn added its "Sustainability" section where you can see all our measures to combat these problems. It is important to remember that these measures only work if the debt that the game acquires is low enough to be solvent within these limitations, therefore, it is of vital importance for all projects in which any player wishes to enter to have a return time that allows for new development and different strategies to have an effect within the economy, or in short: A fairly long ROI.

#### Is it an ecosystem designed only for whales?

The game has been designed and tweaked for all kinds of players, from the minimum investment players to the whales.&#x20;

That being said, the term **Whale** is seen with a negative light something that currently generates a lot of fear in the community due to lack of information and ignorance of the value these people provide to the economy. A game of the Play-To-Earn category by default will need a large capital for its launch, and the whales help to supply the capital needed for that initial growth that every token needs in order to be healthy in the eyes of the average user, apart from the visual factor that a token is on the rise (which will always be positive for the entry of more players), the whales contribute as much or more than an average playe&#x72;*.*

#### *You* may wonder *how a whale can be positive for the ecosystem?*

Well, first you have to take into account that in a healthy ecosystem there is not only one whale, but there should be multiple of them, and this allows the existence of Holders of the tokens that are not necessarily interested in withdrawing their profits in the short term, allowing growth and a healthy "floor" in the prices of the game tokens, which as mentioned before, helps to maintain confidence in the project.&#x20;

But then we must also face the opposite effect that these have, when a whale sells his coins it is inevitable that the price of the token will decrease, as that person sold his position and decided to exit the project or take his relevant profits. On a normal occurrence, there is nothing wrong with this, as it allows a lower entry point for people who wish to "buy the dip" or "buy lower" with the point of speculating on the game currency, however, as mentioned several times in the paper, it is not the intention that the player should worry about the price of the tokens, as these exchanges, sales, and purchases of the currency directly feed the reward pool that is used to pay in tokens to the same players, thus allowing a symbiotic coexistence between whales and users.&#x20;

All players are an important part of the ecosystem, and we aim to keep them all.

We can summarize the positive aspects of whales as follows: They raise the price of tokens, stabilize the price of tokens, provide large amounts of liquidity to the project, improve the capitalization of the project, they also generate large amounts of taxes to the reward pool and they fill the marketplace so that other players can enter without complexity barriers, among many other benefits that exist from keeping them in the ecosystem. Taking all this into account, do you consider it healthy to ban, or eliminate whales from the ecosystem? your answer may still be yes, and to that, we can only ask, do you think that a project in which people with more capital cannot enter will grow in the long term? We hope that this brief reflection on the subject may reflect our position on whales and how they should be treated in any ecosystem, it is vital that they provide the same or more benefits than they get from the platform, but always push it to improve.

#### How do you plan to cover all infrastructure costs and expenses?

Our monetization model proposed by CryptoMines Reborn will be a micro-collection model in transactions that are made within the game, this will allow covering important expenses such as infrastructure, servers, hosting, salaries, partnerships, liquidity, among other needs that will arise from each project. This charge will be individual in BNB and will be approximately **0.0008 BNB** allowing us to take advantage of the number of players that the ecosystem has. By not keeping tokens for monetization of the team we will avoid in the long term a massive sale that could undermine confidence in the project.&#x20;

We have noticed that the community is not entirely in agreement with this monetization model due to failures and abuses made by other projects. However, if it were the case that someone would even prefer that the monetization was from the native token and these coins were sold by the developers, the crisis, panic, and speculation generated every time the sale is announced and these transactions are made in the native currency would be unmanageable, and usually only serves to cause a snowball effect into the fall of any project.&#x20;

#### Why are we replacing the Roadmap section?

Creating a Roadmap allows for market manipulation and speculation by large Cryptocurrency investors and analysts, therefore, we have decided to get rid of this section allowing developers to have more freedom along with a more stable ecosystem. Instead, regular announcements and updates will be made.

#### Why do I have to prepare my fleet before going on an expedition?

To increase the security of our expeditions we have added this two-step approach where we implemented an additional external security layer for the randomness of the player's dice, making all your expeditions completely random and ensuring that all explorers are under the same rules.

#### Why do we make changes and adjust values?

The main premise that governs CryptoMines Reborn is sustainability, under this premise constant monitoring will be maintained to ensure that expectations of the game are met. For this reason, values, timings, and mechanics will be adjusted according to the Metaverse needs in order to thrive.

This allows the project to be even more sustainable in the long term while ensuring that all players have the security that their interests are aligned with the project and achieve a bond of trust where everyone can get benefits.


# Mint

In order to participate in **CryptoMines Reborn** you must acquire the NFTs that allow you to be part of the ecosystem and be able to access the entire Metaverse of Game.

The main NFTs you will need to acquire to start in **CryptoMines Reborn** are:

* **Spaceships.**
* **Workers.**
* Fuse both workers and spaceships into **Fleets** or acquire them directly through the Marketplace.


# Spaceships

**Spaceships** are necessary to be able to travel through the different galaxies collecting all the **WCRUX** you can get your hands on.&#x20;

These **Spaceships must be minted** through a loot box system where when opened they will have different rarities and different percentages of difficulty to obtain these rarities. Depending on the rarity obtained, the **Spaceships** will have different capacities when transporting your workers.&#x20;

Each **Fleet** has a maximum of **10 Spaceships** inside of it, this means the maximum amount of workers inside a fleet is 50.

The rarity of your **Spaceships** directly affects the **Rank** and success rate your **fleet** will have when assembled.&#x20;

The cost of acquiring a Spaceship Box is **25 WCRUX (Skylight set at 2$)** and drop chances of these **Spaceships** will be as follows:

| Rarity | Chance | Max Workers |
| ------ | ------ | ----------- |
| 5 ⭐    | 5.6%   | 5           |
| 4 ⭐    | 9.3%   | 4           |
| 3 ⭐    | 15.9%  | 3           |
| 2 ⭐    | 26.1%  | 2           |
| 1 ⭐    | 43.1%  | 1           |

When using **WCRUX** in-game, the locked in-game(collateral) **WCRUX** will always be used first.


# Space Workers

**Space Workers** are necessary to start our exploration journey through the metaverse, they are the main mining force and their accumulation of power within a fleet will allow them to obtain greater benefits the higher rarity and more workers you get.&#x20;

Each **Space Worker** must be individually minted through a system of boxes and randomization where their rarity and Mining Power will be assigned, which at the same time will define the strength of your crew. Find the best workers and this will send your rewards to new galaxies!&#x20;

Each of them will have an individual hiring cost in order to be part of your crew, if your fleet is not hired they will not be able to attend your daily explorations.&#x20;

The cost of acquiring a Worker Box is **25 WCRUX (Skylight set at 2$)** and the drop chances for each **Space Worker box** are as follows:

<table><thead><tr><th width="150">Rarity</th><th width="150">Chance</th><th width="216.17420769384094">Min MP</th><th>Max MP</th></tr></thead><tbody><tr><td>5 ⭐</td><td>8.6%</td><td>211</td><td>261</td></tr><tr><td>4 ⭐</td><td>12.3%</td><td>145</td><td>190</td></tr><tr><td>3 ⭐</td><td>17.7%</td><td>92</td><td>133</td></tr><tr><td>2 ⭐</td><td>25.2%</td><td>47</td><td>93</td></tr><tr><td>1 ⭐</td><td>36.2%</td><td>15</td><td>65</td></tr></tbody></table>

When using **WCRUX** in-game, the locked in-game(collateral) **WCRUX** will always be used first.


# Fleets

They are NFTs created from the combination of your Workers and Ships. You can **add** NFTs to these **fleets**, or **disassemble** them entirely, recovering all your workers and ships individually again. However, you will not be able to individually remove workers/ships, *we recommend creating your fleet with a strategy in mind!*&#x20;

Your fleets will have different attributes, among them **Name, Fuel, Mining Power, Fleet Rank, Fleet Level, Fleet Contract, Durability, Faction, and Fleet Skin.**&#x20;

Your **fleets** will not be able to be **disarmed** if they are contracted, exhausted, or in need of repair. Remember that when you disarm your fleet, all its levels and attributes will be lost.

Adding more assets to a fleet (workers or spaceships) has a cost of 0.5 **WCRUX (Skylight set at 2$)** per NFT.

Expanding your fleet, transferring it, or selling your fleet in the Marketplace is only possible if the fleet is **100%** repaired.

Each **fleet** can individually attend a single expedition every day after which it will be left exhausted and will only be able to mine again once it has rested, this happens every day at **00:00 UTC**.&#x20;

All fleets mine individually without affecting the other. i.e. if you have 5 **fleets and a level 5 Hangar**, you will be able to mine 5 times the Planet of your choice (once per **fleet**).

Fleets can only be transferred once every 15 days.

When using **WCRUX** in-game, the locked in-game **WCRUX** will always be used first.


# Hangar

![Hangar for One Fleet](/files/gXFOfKNGkjdU52Q3r9kC)

**Hangars** are part of the Metaverse **CryptoMines Reborn** and will serve to store and park your fleets after their trips and expeditions. Here your workers can gather and take their well-deserved rest until they return to a new exploration.

**Hangars** will be parking spots for each of your fleets that you must acquire to be able to expand your empire, **Hangars** will level up allowing you to use more than one Fleet depending on the level of your **Hangar**. You must acquire a **Hangar** and level it up for each fleet you want to use in your account, without them, they will not be able to go on expeditions.

That is to say, if you have 10 fleets you will need a **Level 10 Hangar**. The cost of buying your **Hangar** will be **25 WCRUX (Skylight set at 2$),** each subsequent **level** of your **Hangar** will cost **20 WCRUX.**

The maximum level of the **Hangar** per account is **20.**


# Fleet Rank

There are 5 Ranks within the fleets, which range from the rarest to the least rare as follows: **Rank S, Rank A, Rank B, Rank C, Rank D.**

**T**he **Rank** of your fleet will be selected by a majority system, the rarity of the spaceships that have the majority in your fleet will decide the **Rank** of your fleet.

The **ranks** of your fleet will vary as you add more ships to your fleet, i.e. if you create a **Rank B** fleet with one ⭐⭐⭐ spaceship, and then add 2 ⭐⭐ spaceships, your fleet rank will be changed to **Rank C**. *Be careful, to remove ships/workers from your fleet you will have to disassemble your entire fleet!*

| Ranks | Requirement                |
| ----- | -------------------------- |
| **S** | Majority of Spaceships 5 ⭐ |
| **A** | Majority of Spaceships 4 ⭐ |
| **B** | Majority of Spaceships 3 ⭐ |
| **C** | Majority of Spaceships 2 ⭐ |
| **D** | Majority of Spaceships 1 ⭐ |

You will now be able to see different examples of how some fleets would look like:&#x20;

**Examples:**&#x20;

**Fleet 1:** You have 9 Spaceships, 2 spaceships【⭐⭐⭐⭐⭐】, 3 spaceships【⭐⭐⭐⭐】and in addition 4 spaceships【⭐】. The resulting **Rank** of your fleet will be **Rank D** because they are mostly 【⭐】 ships.

&#x20;**Fleet 2:** You have 3 Spaceships, 1 spaceship【⭐⭐⭐⭐】, 1 spaceship 【⭐⭐⭐】y 1 spaceship【⭐⭐】. The resulting **Rank** of your fleet will be the lowest for not meeting the most repeated plus one (majority), i.e. **Rank C.**&#x20;

**Fleet 3:** You have 8 Spaceships, 1 ship【⭐⭐⭐⭐⭐】, 2 spaceships【⭐⭐⭐⭐】, 4 space【⭐⭐⭐】, 1 spaceship【⭐⭐】. Your fleet result is **Rank B** because they are mostly 【⭐⭐⭐】 spaceships.&#x20;

**Fleet 4:** You have 6 Spaceships, 3 spaceships【⭐⭐⭐⭐】, 2 spaceships【⭐⭐⭐】, 1 spaceship【⭐⭐】. Your fleet score is **Rank A** because they are mostly【⭐⭐⭐⭐】 ships.&#x20;

**Fleet 5:** You have 3 Spaceships, 2 spaceships of【⭐⭐⭐⭐⭐】, 1 spaceship【⭐⭐⭐⭐】. The result of your fleet is **Rank S.**


# Fleet Level

**Fleets** will start from **Level 0** as your fleet goes on expeditions you will gain experience and level up, the level of your fleet will improve your **rewards** as you progress and receive more **experience**. You get 5 experience point in a linear way in each expedition you attend (win or lose).

The levels will be very important to see the progress of your fleet as each percentage of reward improvement accumulates, so as time goes by, your fleet will get better rewards than before.&#x20;

In the following table you can see the amount of experience required per level, and the number of expeditions needed to achieve that experience, for example, for level 20 you will need 50 expeditions with that fleet starting from **level 0.**

![Table of levels and reward improvements.](/files/jHPms5To6ASwKtwNOixi)


# Security Booster

When mining planets, fleets have a fixed mining success percentage that varies depending on the planet they are mining and the Fleet Rank.

In order to provide security to the Federation, the Coalition offers a security detachment that increases the fleet mining success at the cost of a percentage of the earnings plus the cost of the booster itself.

The Coalition only takes the earning percentage if the mining operation is successful.

The following table shows the services provided:

| Security Level | Mining success bonus | Estimated Earning percentage |
| -------------- | -------------------- | ---------------------------- |
| 1              | +10%                 | -10%                         |
| 2              | +15%                 | -15%                         |
| 3              | +20%                 | -20%                         |

The booster cost is variable depending on the Mine Power of the fleet that acquires it, these costs are as follows:

★ **Less than 499 MP:** 0.0025 BNB **per level**&#x20;

★★ **Between 500 MP to 1999 MP:** 0.0045 BNB **per level**&#x20;

★★★ **Greater than 2000 MP:** 0.0075 BNB **per level**

![New Security Booster Reward calculation Formula](/files/SNPslCV9nimfHz5ihRRA)


# Fuel

**Fuel** is a necessary material to be able to go on expeditions to the Planets with your fleet, this must be acquired prior to the expedition.&#x20;

The cost of **fuel** will vary depending on the Planet you wish to explore, the farther away the Planet is, the **more fuel** will be needed by your fleet to go explore it, the approximate value of fuel is **10%** of the reward of that Planet.

All fuel costs are calculated with the Planet's base rewards, meaning, fuel cost will not increase as you level up.


# Fleet Contract

Each **fleet** contains the number of workers that you have assigned to it, **contracts** must be paid to each of the workers that are in your fleet, your **fleets** need to be **hired** for a minimum of **7 days**, but you can also **hire** them for **15** or even **30 days**. Once their contract **expires**, you must **hire** them again if you want to be able to go on expeditions.&#x20;

Your **fleets** need to be **contracted** in order to be eligible to attend expeditions. At the same time, it is important to know that it is not possible to dismantle fleets with an active contract.

When trying to add workers to a fleet with an active contract, you must pay the equivalent of the remaining contract days in the fleet to be able to join it. For example, if you have a fleet with 3 active contract days, and you add a new worker, this worker must pay **2.1 WCRUX** (3 contract days) in order to join that fleet and be able to go on explorations.

The daily cost of **hiring** your fleet is **0.7 WCRUX** for **each worker** in it, obtaining a small benefit if you hire it for more days:

All examples are done with Skylight at 2$ for ease of reading.

| Days    | Contract Cost  |
| ------- | -------------- |
| 7 Days  | 4.9 **WCRUX**  |
| 15 Days | 10.5 **WCRUX** |
| 30 Days | 21 **WCRUX**   |


# Sustainability

The sustainability of **CryptoMines Reborn** is a fundamental pillar in the development of the project, to approach this goal we have developed multiple and varied mechanics that will extend the longevity of the project as they provide utility not only to your NFT but to all aspects with which you will interact in this Metaverse, as main sustainability mechanics we can find the following:

* Durability and repairs for each NFT.
* Clash mini-games, Lottery, Casino Planet.
* Land systems.
* Sale of cosmetic boxes.
* Custom avatars and names.
* Security features for your NFTs.

In addition to all the previously stipulated mechanics, all the new updates and improvements that will be developed over time in Reborn will be added.

**Disclaimer:** We reserve the right to change the **Whitepaper** at any point in order to improve the economy.


# Stardust

**Stardust** is a new internal material inside **CryptoMines Reborn** that will reflect the amount of burned NFT you have inside your account, this material is not interchangeable and can be used to repair your fleets inside your account. In addition, it can also be turned into **Health Packs** in order to be sold in the marketplace.&#x20;

**Stardust** can be obtained by burning **Spaceships** or **Space Workers** of any given rarity. More **Stardust** will be extracted on those with higher rarity, that is to say, a burned **Space Worker** of **5** ⭐⭐⭐⭐⭐  will give you more Stardust than one of **1** ⭐.

In the following tables you can see the **Stardust** awarded by each **NFT**:

| Space Worker | Stardust |
| ------------ | -------- |
| 5 ⭐          | 1062.05  |
| 4 ⭐          | 594.75   |
| 3 ⭐          | 451.02   |
| 2 ⭐          | 378.85   |
| 1 ⭐          | 340      |

| Spaceship | Stardust |
| --------- | -------- |
| 5 ⭐       | 1049.38  |
| 4 ⭐       | 550.92   |
| 3 ⭐       | 472.22   |
| 2 ⭐       | 396.66   |
| 1 ⭐       | 340      |


# Health Packs

The **Health packs** are necessary goods in the Metaverse and are used to store the **stardust** explorers put inside them.

They are created by the players and can be used to trade their **Stardust**, these can be exchanged in our proprietary Marketplace.

This allows players to gather the necessary **stardust** to repair their fleets with **health packs** that they acquire from the Marketplace, always counting on the traditional option of **Minting** and **burning** your NFTs to get the **stardust** from them.

The cost of assembling each kit will be **1.5 WCRUX (Skylight set at 2$)**.


# Shipyard

The **Shipyard** is the place where you can use all your **Stardust** to make these **repairs**, here you can bring your exhausted fleets where you will receive the repair cost quote and once they are repaired they will be able to start exploring again, stronger than before.&#x20;

For example, a 2000 Mining Power fleet at 0% needs 4312.5 Stardust to be fully repaired from 0 to 100.


# Claim

The claiming of your rewards is an important mechanic for the development of all Play-To-Earn games which directly affects the feeling of how the market behaves for the players, for this we have developed a claiming methodology that allows the players to play, repair, and refill their fuel expenses with their own earnings inside of the Game.

**Every Fleet can claim ALL of its** **rewards as long as the fleet is COMPLETELY repaired.**

### Repairing costs for unclaimed Rewards

In order to allow our players to use their funds in continuing their expeditions through the Metaverse, we added the option to expend your unclaimed rewards in repairing your fleet, this will allow the unclaimed funds to be useful to keep your fleet in optimal conditions to get more **WCRUX**.

If you have a fleet with 98% durability, and your unclaimed funds are higher than the repair cost, all excess **WCRUX** will be added as **WCRUX** balance.

**Conversion Rate for repairs with unclaimed (skylight set at 8$):** 67.87 **Stardust** per **CRUX**.

![Skylight set at 8$ in conversion rate example](/files/2UOhAb3ul42h3WusZufX)

This allows a better distribution when obtaining **WCRUX** and thus maintaining stability within the **CryptoMines Reborn** Metaverse.


# Skins

**Skins** will play an important part inside of the **CryptoMines Reborn Metaverse** and will help players add flair, personality, and their own twist to each of their fleets.

Enjoy the **Legendary** adventures, **Epic** designs, and **Rare** drops that you'll find inside our collectibles section, within which you can get a variety of **Skins** for your Space Workers, as well as for your Spaceships and Fleets.

**Collect** and **share** all your achievements inside our community on **Discord** and **Telegram CryptoMines Reborn.**

In the following table you can see the **Drop Rate** chances for all of the skins:

| Skin Rarity | Drop |
| ----------- | ---- |
| Relic       | 0.1  |
| Legendary   | 1    |
| Rare        | 7    |
| Uncommon    | 36.9 |
| Common      | 55   |

When using **WCRUX** in-game, the locked in-game **WCRUX** will always be used first.


# Missions

**Missions** are another way of profit in **CryptoMines Reborn** with daily tasks for your entertainment.

## Mission: Last Man Standing!

![](/files/M9SPhmzOdlvaMGPbFqFh)

Last Man Standing! is your first mission. You can contract a mercenary for a period of 10 minutes, if the mercenary found no adversaries when the timer reaches 0:00 you will win the **total prize.**<br>

The cost of contracting a mercenary is 1 **WCRUX** and the fees associated will be 50% less on this mission. **Initial Bounty Starts at 500 WCRUX (skylight set at 2$).**

\
**Be aware**, if someone contracts an adversary they will steal your reign.


# Rewards

**Space workers** travel the galaxy in search of **WCRUX** and face serious dangers extracting them, the planets are evaluated according to the difficulty to extract the valuable material.

The rewards received increase as you advance to higher planets, in the same way, the **fleet degradation** is also variable depending on the planet you are going to mine.

**Damaged fleets can participate** in expeditions as long as their fleet degradation is above the fleet damage percentage of the planet they are visiting. The reason is that the fleet will take **damage even if the expedition fails**.

**Note that the values shown are to fully repair a fleet from 0% to 100%.**

**In the following example table, we will see all the values for rewards, damage, and stardust required with the Skylight feature set at the base value of 2$:**

<table><thead><tr><th width="155.66666666666666">Planet</th><th align="center">WCRUX</th><th align="center">Fleet Damage Percentage</th><th align="center">Stardust Required</th></tr></thead><tbody><tr><td>1</td><td align="center">5.20</td><td align="center">0</td><td align="center">2290.75</td></tr><tr><td>2</td><td align="center">46.02</td><td align="center">20</td><td align="center">2290.75</td></tr><tr><td>3</td><td align="center">49.25</td><td align="center">20</td><td align="center">2399.12</td></tr><tr><td>4</td><td align="center">52.75</td><td align="center">20</td><td align="center">2401.25</td></tr><tr><td>5</td><td align="center">56.00</td><td align="center">20</td><td align="center">2473.5</td></tr><tr><td>6</td><td align="center">59.50</td><td align="center">20</td><td align="center">2575.5</td></tr><tr><td>7</td><td align="center">63.00</td><td align="center">20</td><td align="center">2775.25</td></tr><tr><td>8</td><td align="center">66.50</td><td align="center">18</td><td align="center">3017.5</td></tr><tr><td>9</td><td align="center">70.25</td><td align="center">18</td><td align="center">3081.25</td></tr><tr><td>10</td><td align="center">73.75</td><td align="center">16</td><td align="center">3378.75</td></tr><tr><td>11</td><td align="center">77.50</td><td align="center">16</td><td align="center">3755.93</td></tr><tr><td>12</td><td align="center">81.50</td><td align="center">16</td><td align="center">3848.90</td></tr><tr><td>13</td><td align="center">85.25</td><td align="center">16</td><td align="center">3941.87</td></tr><tr><td>14</td><td align="center">89.25</td><td align="center">16</td><td align="center">4122.5</td></tr><tr><td>15</td><td align="center">93.25</td><td align="center">16</td><td align="center">4165</td></tr><tr><td>16</td><td align="center">97.25</td><td align="center">16</td><td align="center">4276.56</td></tr><tr><td>17</td><td align="center">105.50</td><td align="center">15</td><td align="center">4312.33</td></tr><tr><td>18</td><td align="center">120.00</td><td align="center">16</td><td align="center">4312.5</td></tr><tr><td>19</td><td align="center">122.75</td><td align="center">18</td><td align="center">4627.77</td></tr><tr><td>20</td><td align="center">131.50</td><td align="center">18</td><td align="center">4826.11</td></tr><tr><td>21</td><td align="center">141.25</td><td align="center">17</td><td align="center">4945</td></tr><tr><td>22</td><td align="center">151.00</td><td align="center">18</td><td align="center">4986.66</td></tr><tr><td>23</td><td align="center">160.50</td><td align="center">18</td><td align="center">5000.83</td></tr><tr><td>24</td><td align="center">171.25</td><td align="center">18</td><td align="center">5222.77</td></tr><tr><td>25</td><td align="center">182.25</td><td align="center">14</td><td align="center">5433.92</td></tr><tr><td>26</td><td align="center">192.75</td><td align="center">16</td><td align="center">5471.87</td></tr><tr><td>27</td><td align="center">203.75</td><td align="center">17</td><td align="center">5650</td></tr><tr><td>28</td><td align="center">214.00</td><td align="center">20</td><td align="center">5882</td></tr><tr><td>29</td><td align="center">231.25</td><td align="center">20</td><td align="center">6587.5</td></tr><tr><td>30</td><td align="center">248.76</td><td align="center">20</td><td align="center">7131.5</td></tr><tr><td>31</td><td align="center">268.76</td><td align="center">20</td><td align="center">7097.5</td></tr><tr><td>32</td><td align="center">289.26</td><td align="center">19</td><td align="center">7336.84</td></tr><tr><td>33</td><td align="center">309.26</td><td align="center">20</td><td align="center">7522.5</td></tr><tr><td>34</td><td align="center">330.26</td><td align="center">20</td><td align="center">8245</td></tr><tr><td>35</td><td align="center">351.01</td><td align="center">21</td><td align="center">8459.52</td></tr><tr><td>36</td><td align="center">371.76</td><td align="center">20</td><td align="center">8670</td></tr><tr><td>37</td><td align="center">399.26</td><td align="center">14</td><td align="center">9000</td></tr><tr><td>38</td><td align="center">426.76</td><td align="center">14</td><td align="center">9285.71</td></tr><tr><td>39</td><td align="center">460.01</td><td align="center">15</td><td align="center">10400</td></tr><tr><td>40</td><td align="center">490.76</td><td align="center">15</td><td align="center">10866.66</td></tr></tbody></table>

**In the following example table, we will see all the values for rewards, damage, and stardust required with the Skylight feature set at the value of 8$:**

<table><thead><tr><th width="155.66666666666666">Planet</th><th align="center">WCRUX</th><th align="center">Fleet Damage Percentage</th><th align="center">Stardust Required</th></tr></thead><tbody><tr><td>1</td><td align="center">1.30</td><td align="center">0</td><td align="center">2290.75</td></tr><tr><td>2</td><td align="center">11.51</td><td align="center">20</td><td align="center">2290.75</td></tr><tr><td>3</td><td align="center">12.31</td><td align="center">20</td><td align="center">2399.12</td></tr><tr><td>4</td><td align="center">13.19</td><td align="center">20</td><td align="center">2401.25</td></tr><tr><td>5</td><td align="center">14.00</td><td align="center">20</td><td align="center">2473.5</td></tr><tr><td>6</td><td align="center">14.87</td><td align="center">20</td><td align="center">2575.5</td></tr><tr><td>7</td><td align="center">15.75</td><td align="center">20</td><td align="center">2775.25</td></tr><tr><td>8</td><td align="center">16.62</td><td align="center">18</td><td align="center">3017.5</td></tr><tr><td>9</td><td align="center">17.56</td><td align="center">18</td><td align="center">3081.25</td></tr><tr><td>10</td><td align="center">18.44</td><td align="center">16</td><td align="center">3378.75</td></tr><tr><td>11</td><td align="center">19.37</td><td align="center">16</td><td align="center">3755.93</td></tr><tr><td>12</td><td align="center">20.38</td><td align="center">16</td><td align="center">3848.90</td></tr><tr><td>13</td><td align="center">21.31</td><td align="center">16</td><td align="center">3941.87</td></tr><tr><td>14</td><td align="center">22.31</td><td align="center">16</td><td align="center">4122.5</td></tr><tr><td>15</td><td align="center">23.31</td><td align="center">16</td><td align="center">4165</td></tr><tr><td>16</td><td align="center">24.31</td><td align="center">16</td><td align="center">4276.56</td></tr><tr><td>17</td><td align="center">26.38</td><td align="center">15</td><td align="center">4312.33</td></tr><tr><td>18</td><td align="center">30.00</td><td align="center">16</td><td align="center">4312.5</td></tr><tr><td>19</td><td align="center">30.69</td><td align="center">18</td><td align="center">4627.77</td></tr><tr><td>20</td><td align="center">32.88</td><td align="center">18</td><td align="center">4826.11</td></tr><tr><td>21</td><td align="center">35.31</td><td align="center">17</td><td align="center">4945</td></tr><tr><td>22</td><td align="center">37.75</td><td align="center">18</td><td align="center">4986.66</td></tr><tr><td>23</td><td align="center">40.13</td><td align="center">18</td><td align="center">5000.83</td></tr><tr><td>24</td><td align="center">42.81</td><td align="center">18</td><td align="center">5222.77</td></tr><tr><td>25</td><td align="center">45.56</td><td align="center">14</td><td align="center">5433.92</td></tr><tr><td>26</td><td align="center">48.19</td><td align="center">16</td><td align="center">5471.87</td></tr><tr><td>27</td><td align="center">50.94</td><td align="center">17</td><td align="center">5650</td></tr><tr><td>28</td><td align="center">53.50</td><td align="center">20</td><td align="center">5882</td></tr><tr><td>29</td><td align="center">57.81</td><td align="center">20</td><td align="center">6587.5</td></tr><tr><td>30</td><td align="center">62.19</td><td align="center">20</td><td align="center">7131.5</td></tr><tr><td>31</td><td align="center">67.19</td><td align="center">20</td><td align="center">7097.5</td></tr><tr><td>32</td><td align="center">72.31</td><td align="center">19</td><td align="center">7336.84</td></tr><tr><td>33</td><td align="center">77.31</td><td align="center">20</td><td align="center">7522.5</td></tr><tr><td>34</td><td align="center">82.56</td><td align="center">20</td><td align="center">8245</td></tr><tr><td>35</td><td align="center">87.75</td><td align="center">21</td><td align="center">8459.52</td></tr><tr><td>36</td><td align="center">92.94</td><td align="center">20</td><td align="center">8670</td></tr><tr><td>37</td><td align="center">99.81</td><td align="center">14</td><td align="center">9000</td></tr><tr><td>38</td><td align="center">106.69</td><td align="center">14</td><td align="center">9285.71</td></tr><tr><td>39</td><td align="center">115.00</td><td align="center">15</td><td align="center">10400</td></tr><tr><td>40</td><td align="center">122.69</td><td align="center">15</td><td align="center">10866.66</td></tr></tbody></table>


# Planet

There are **40 planets** claimed by the federation for mining, our Fleets travel to and from these planets depending on the Mining Power provided by the Workers within your Fleet.

In order to protect our workforce, the Federation allows them to travel only to the **Planets** that their **Mining Power** allows them, i.e. if we have a Fleet composed of Workers with a total amount of **500 MP**, we could go to the **Fifth planet**.&#x20;

Players cannot travel to higher planets unless they meet the **Mining Power** requirements.

In the following table you can see the recommended **Ranks** by fleet, and the success percentages for each of the **ranks**, depending on the **Planet** they go to.

<table><thead><tr><th width="150">Planet</th><th width="150" align="center">Recommended</th><th width="150">Rank D</th><th width="150">Rank C</th><th width="150">Rank B</th><th width="150">Rank A</th><th>Rank S</th></tr></thead><tbody><tr><td>1</td><td align="center">B</td><td>77</td><td>78</td><td>79</td><td>79</td><td>79</td></tr><tr><td>2</td><td align="center">B</td><td>76</td><td>77</td><td>78</td><td>78</td><td>78</td></tr><tr><td>3</td><td align="center">B</td><td>76</td><td>77</td><td>78</td><td>78</td><td>78</td></tr><tr><td>4</td><td align="center">B</td><td>75</td><td>76</td><td>77</td><td>77</td><td>77</td></tr><tr><td>5</td><td align="center">B</td><td>75</td><td>76</td><td>77</td><td>77</td><td>77</td></tr><tr><td>6</td><td align="center">B</td><td>75</td><td>76</td><td>77</td><td>77</td><td>77</td></tr><tr><td>7</td><td align="center">B</td><td>75</td><td>76</td><td>77</td><td>77</td><td>77</td></tr><tr><td>8</td><td align="center">B</td><td>75</td><td>76</td><td>77</td><td>77</td><td>77</td></tr><tr><td>9</td><td align="center">B</td><td>75</td><td>76</td><td>77</td><td>77</td><td>77</td></tr><tr><td>10</td><td align="center">B</td><td>75</td><td>76</td><td>77</td><td>77</td><td>77</td></tr><tr><td>11</td><td align="center">B</td><td>75</td><td>76</td><td>77</td><td>77</td><td>77</td></tr><tr><td>12</td><td align="center">B</td><td>74</td><td>75</td><td>76</td><td>77</td><td>77</td></tr><tr><td>13</td><td align="center">B</td><td>74</td><td>75</td><td>76</td><td>77</td><td>77</td></tr><tr><td>14</td><td align="center">B</td><td>74</td><td>75</td><td>76</td><td>77</td><td>77</td></tr><tr><td>15</td><td align="center">B</td><td>74</td><td>75</td><td>76</td><td>77</td><td>77</td></tr><tr><td>16</td><td align="center">B</td><td>74</td><td>75</td><td>76</td><td>77</td><td>77</td></tr><tr><td>17</td><td align="center">B</td><td>74</td><td>75</td><td>76</td><td>77</td><td>77</td></tr><tr><td>18</td><td align="center">B</td><td>74</td><td>75</td><td>76</td><td>77</td><td>77</td></tr><tr><td>19</td><td align="center">B</td><td>73</td><td>74</td><td>75</td><td>76</td><td>76</td></tr><tr><td>20</td><td align="center">B</td><td>73</td><td>74</td><td>75</td><td>76</td><td>76</td></tr><tr><td>21</td><td align="center">B</td><td>73</td><td>74</td><td>75</td><td>76</td><td>76</td></tr><tr><td>22</td><td align="center">B</td><td>73</td><td>74</td><td>75</td><td>76</td><td>76</td></tr><tr><td>23</td><td align="center">B</td><td>72</td><td>73</td><td>74</td><td>75</td><td>75</td></tr><tr><td>24</td><td align="center">B</td><td>72</td><td>73</td><td>74</td><td>75</td><td>75</td></tr><tr><td>25</td><td align="center">B</td><td>72</td><td>73</td><td>74</td><td>75</td><td>75</td></tr><tr><td>26</td><td align="center">B</td><td>72</td><td>73</td><td>74</td><td>75</td><td>75</td></tr><tr><td>27</td><td align="center">B</td><td>71</td><td>72</td><td>73</td><td>74</td><td>74</td></tr><tr><td>28</td><td align="center">B</td><td>71</td><td>72</td><td>73</td><td>74</td><td>74</td></tr><tr><td>29</td><td align="center">B</td><td>71</td><td>72</td><td>73</td><td>74</td><td>74</td></tr><tr><td>30</td><td align="center">B</td><td>70</td><td>71</td><td>72</td><td>73</td><td>73</td></tr><tr><td>31</td><td align="center">B</td><td>70</td><td>71</td><td>72</td><td>73</td><td>73</td></tr><tr><td>32</td><td align="center">B</td><td>70</td><td>71</td><td>72</td><td>73</td><td>73</td></tr><tr><td>33</td><td align="center">B</td><td>69</td><td>70</td><td>71</td><td>72</td><td>72</td></tr><tr><td>34</td><td align="center">B</td><td>69</td><td>70</td><td>71</td><td>72</td><td>72</td></tr><tr><td>35</td><td align="center">A</td><td>69</td><td>70</td><td>71</td><td>72</td><td>73</td></tr><tr><td>36</td><td align="center">A</td><td>68</td><td>69</td><td>70</td><td>71</td><td>72</td></tr><tr><td>37</td><td align="center">A</td><td>68</td><td>69</td><td>70</td><td>71</td><td>72</td></tr><tr><td>38</td><td align="center">A</td><td>67</td><td>68</td><td>69</td><td>70</td><td>71</td></tr><tr><td>39</td><td align="center">S</td><td>67</td><td>68</td><td>69</td><td>70</td><td>71</td></tr><tr><td>40</td><td align="center">S</td><td>66</td><td>67</td><td>68</td><td>69</td><td>70</td></tr></tbody></table>


# Divine: Holders Protection

WCRUX Stake feature

![Stake WCRUX for your fleet.](/files/Yt3W7vT4iJBEZYJnPUDB)

This mechanic allows users to use their **WCRUX** to improve their earnings within **CryptoMines Reborn**, these earnings are improved through the **reduction of the damage received** in each exploration depending on the amount of time for which you lock the funds entered to the Stake.

### How does it work?

The benefit works and is activated in "Stake" mode, you enter your WCRUX to the stake (depending on the MP of your fleet) and the benefit is delivered to you depending on the Mine Power contained in your fleet.

There are **2 Mine Power Tiers** that obtain different benefits:

* **Tier 1:** From **100** MP up to **1,599** MP, they can receive up to a maximum of 15% damage reduction benefit.
* **Tier 2:** From **1,600** MP up to **8,000** MP, they can receive up to a maximum of 50% damage reduction benefit.

In addition to the **Mine Power Tiers**, you also have two options when locking your **WCRUX**, either for **7 days** or **15 days**.

* If you **lock** your **WCRUX** in the stake for **7 days**, you will get the benefit of a **5% reduction** to your damage received in **Tier 1** **fleets**. If your **fleet is Tier 2**, you will get the benefit of a **20% reduction** on your **damage received.**\
  If you **lock** your **WCRUX** in the stake for **15 days**, you will get the benefit of a **15% reduction** of your damage received in **Tier 1 fleets**. If your **fleet is Tier 2**, you will get the benefit of a **50% reduction** on your **damage received**.

### How much should I Stake to activate Divine?

The amount in **WCRUX** needed to activate **Divine** will depend on the Mine Power of your fleet, it was made with two ranges of Mine Power to facilitate players' calculations.

**Stake Formula for Fleets between 200 and 999 Mine Power:** FleetMinePower \* 0.5. (Example: 950 Mine Power \* 0.5 = **475 WCRUX** needed to Stake)&#x20;

**Stake Formula for Fleets between 1,000 and 8,000 Mine Power:** FleetMinePower \* 0.3 (Example: 2,000 Mine Power \* 0,3 = **600 WCRUX** needed to Stake)

**Bonus Example:** A fleet with **8,000 MP** would need the amount: 8,000 \* 0.3 = **2,400 WCRUX** in order to stake and activate **Divine**.

***Staking values for fleets will remain the same until further notice.***


# Patch Notes

**CryptoMines Reborn** being a long-term focused project will use agile methodologies where we will deploy updates as they are ready for release, replacing the current trend of a roadmap.&#x20;

All major updates and milestones will be announced prior to release through our official channels.


# Marketplace

![](/files/V4zPHPgWnXRGohvXvThp)

We have our custom internal **NFT marketplace** where players will be able to improve their fleets and the economy by letting them trade, sell or acquire Spaceships, Workers, Healthpacks, and fleets. These **sales** will have a **15% tax cost for the seller.**

The marketplace will use[ ](/tokenomics-1/token-information)**WCRUX** as its default token and users will stipulate the price of their NFT however they see fit, so be on the lookout for the next bargain!

**Exhausted** or **damaged** fleets can't be listed on the Marketplace.


# Land System

**Lands** are part of the Metaverse of **CryptoMines Reborn**, where players will be allowed to own a part of the profits of the actions that exist within the game mechanics, from receiving benefits for **Fuel** purchases to benefits for each of the workers **hired** within the game.

This land system is designed so that even the players themselves can resell or lease their land and thus achieve passive income within the long-term ecosystem designed for **CryptoMines Reborn**.


# Fuel Deposits

The **Fuel Deposits** will allow our players to profit from all fuel purchases generated within **CryptoMines Reborn,** being one of the most common activities in the game, these lands will give you a percentage of profit for each of these purchases.

**All values will be announced at a later date during its launch.**


# Lush Planet

**Lush Planets** will be part of the Metaverse Reborn and their function is to attach the owner to a beneficial contract of ownership that will allow them to receive a portion of the reproduction costs of **Space Workers**, allowing players to also benefit when continuing the creation of NFT.&#x20;

**All values and costs will be announced later during launch.**


# Forging Station

**Forging Station** will be part of the Metaverse Reborn and their function is to attach the owner to a beneficial contract of ownership that will allow them to receive a portion of the construction costs of **Spaceships**, allowing players to also benefit when continuing the creation of NFT.&#x20;

**All values and costs will be announced later during launch.**


# Worker's Union

**Space workers** were unified to achieve better working conditions, so the **worker's** **union** will take a slice of all the costs of hiring workers in order to be shared and stored in their coffers.&#x20;

**All values and costs will be announced later during launch.**


# Token information

![$CRUX Token](/files/A8kC8aBJGa9jgZXs4VBi)

[$CRUX ](/tokenomics-1/token-information)will serve as the native currency for **CryptoMines Reborn**. Players use [$CRUX](/tokenomics-1/token-information) for buying our In-game token **Wrapped CRUX (WCRUX)** which is used to mint characters, mint spaceships, Buy/Sell on the CryptoMines Marketplace, and many more things.&#x20;

There is a maximum supply of **5,000,000** [$CRUX](/tokenomics-1/token-information) tokens. Liquidity will be provided by the developers and will be locked for 5 years.

**Token details:**

* It has a sales cooldown of 60 seconds in order to protect it from trading bots.

#### Contract Address: [0xe0191fEfdd0D2B39b1a2E4E029cCDA8A481b7995](https://www.bscscan.com/address/0xe0191fEfdd0D2B39b1a2E4E029cCDA8A481b7995)

```
Name: CryptoMines Reborn
Symbol: CRUX
Decimals: 18
Network: Binance Smart Chain
Total Supply: 5.000.000
```

**Disclaimer:** Sending tokens/NFT under any circumstances is the responsibility of the user to ensure that the sending address is correct, CryptoMines is not responsible for the recovery of any [$CRUX](/tokenomics-1/token-information)  lost on the blockchain. This is a token used for CryptoMines Reborn players and will be treated as a gaming token.


# Skylight

### Definition

So far CryptoMines Reborn has been managed with an economy focused on stability in this chaotic Metaverse, however, this caused all players could be too calm in their travels and failed to evoke the necessary emotion for their adventures to have the excitement and danger that characterized them.

To help us with this titanic task we introduce **Skylight**, our new Smart Reward System **(SRS)** in line with the current NFT market this tool will allow players to participate in the speculation with the amount of **$CRUX** they have at their disposal while generating stagger moments of adjustments where values are updated.

### How does it work?

All in-game costs *(mint, rewards, fuel, etc)* will be updated each time the token reaches a price threshold where the token effectively doubles in value from the pre-set base price of **2**, this will allow the thrill of volatility and at the same time facilitate speculation with the opportunity for constant growth.

Once one of the thresholds is reached *(2,4,8,16,32, etc)* all costs will be updated to the original stipulated values, **for example**, if the token reaches a threshold price of 1$ USDT the value of minting will be **50 WCRUX** until it reaches the next threshold. If it reaches 2$ the cost of minting will be **25 WCRUX**, in this same way once it reaches the limit of 4$ the cost of mint will be **12.5 WCRUX** this same value will be maintained until another threshold is reached, if the token goes back down to 2$ the cost of minting will once again be updated to **25 WCRUX.**

This **Smart Reward System (SRS)** allows us to create entry windows for new players at points where the currency has changed its value too much either up or down and at the same time be involved in the speculation game. Your potential earnings could be even higher than the established ones, the thrill of exploration is back!

**Disclaimer:** We reserve the right to change the **Skylight** properties at any point in order to improve the economy.


# Exchange

![Official CryptoMines Reborn Exchange](/files/V53qPmUMelPhwS3C30Jp)

The official **CryptoMines Reborn Exchange** was developed internally so that players can find it within the same website of the game and ensures the safety of all our players when exchanging their **CRUX** to **WCRUX** or vice-versa.

Remember to make these exchanges through official and secure means as it is the responsibility of each user to keep their account and tokens safe. CryptoMines Reborn is **not** responsible.

You can access our exchanges through the following link:

### <https://exchange.cryptomines.app/>

### Limitations

* If your tax is 0%, when exchanging $CRUX to WCRUX you will set a sales tax of 75% when trying to sell WCRUX to $CRUX. Otherwise, your timer will keep going down.
* A timer for your early claim tax is set at 75% and decreases by 5% daily once you sell **WCRUX to $CRUX.**
* Once you change your **Dark Matter** to **WCRUX** your early claim tax will be set at 25%  and decreases by 5% daily.
* Claiming the vault from the Marketplace at 0% tax will set it back to 75%.


# Distribution

## Token distribution <a href="#token-distribution" id="token-distribution"></a>

<table data-header-hidden><thead><tr><th width="188.52380952380955">Tokenomics</th><th width="164" align="center">Allocation</th><th width="150" align="center">Percentage</th><th>Description</th></tr></thead><tbody><tr><td><strong>Tokenomics</strong></td><td align="center"><strong>Allocation</strong></td><td align="center"><strong>Percentage</strong></td><td><strong>Description</strong></td></tr><tr><td>Total Supply</td><td align="center">5.000.000</td><td align="center">100%</td><td>​</td></tr><tr><td>Rewards Pool</td><td align="center">2,000,000</td><td align="center">40%</td><td>All game rewards are assigned to this pool and each player transactions return to this same pool.</td></tr><tr><td>Liquidity</td><td align="center">941,535</td><td align="center">~18.8</td><td>Locked LP for 5 years.</td></tr><tr><td>Unlocked tokens for liquidity</td><td align="center">1,533,465</td><td align="center">~30.6</td><td>These tokens will be continually added to liquidity as per our previous announcements.</td></tr><tr><td>Locking Liquidity Fee</td><td align="center">25,000</td><td align="center">~1%</td><td>Unicrypt Fees for locking liquidity.</td></tr><tr><td>Marketing</td><td align="center">500,000</td><td align="center">~10%</td><td>Reserved for marketing campaigns, collaborations, and partnerships.</td></tr><tr><td>Team Development and infrastructure</td><td align="center">0</td><td align="center">0%</td><td>Monetization and infrastructure costs will come from a small commision from each in-game transaction.</td></tr></tbody></table>


# Initial Liquidity

**Initial Liquidity**

* Amount Token: **941,535** **$CRUX** - 18.8% of Total Supply
* Paired amount added for Liquidity: **1,500,000 USDT ($CRUX-BNB)**

**Initial liquidity is provided entirely by the developers, no pre-sale or private sale will be done in this tokenomics.**


# Frequently Asked Questions

We want to clarify some concepts that we noticed users are overlooking when evaluating developments in the crypto environment, and consequently, our project. Because although it is the responsibility of each user to research and understand where and how they invest, we feel it is appropriate to provide them with some of these concepts and extend their knowledge regarding the natural functioning of the blockchain environment and what decentralization entails.&#x20;

That said, we want to answer several questions that have been floating around the community lately:

### Were there any wallets with tokens before the launch?

No, this was a 100% fair launch on our part, with all the previously announced measures, the moment the tax was removed and purchasing started all people had the same opportunity to buy the token. An inexorable truth in the current crypto world is that there will always be advantages for those external entities who have more knowledge of the ins and outs of the Blockchain.&#x20;

### Why are there wallets that are selling without a buying order?

A fairly common question at the moment, all wallets are able to move tokens from one direction to another, they made a single large purchase, realizing that only one sale can be made per minute, they split them into many wallets in order to overcome this mechanic. It can be reviewed as 'Transfer' in Bscscan.

### Why wasn't a purchase limit put in place?

This is also one of the most common questions, hand in hand with the previous idea, the same method explained before fulfills the function of bypassing this, you simply create a larger amount of wallets and it would already be impossible to track or 'police' this large number of wallets, it does not fulfill the expected function, besides, it is as simple as an extra line of code for people using trading bots.

### Why weren't the entire 2,500,000 tokens entered into liquidity

The total liquidity will be distributed in different partnerships, and as stated above it will be added gradually with the tokens raised from the first weeks of the game, it is important for us to add liquidity in several different places to give most freedom to the users.

### Why not blacklist wallets with large sums of tokens?

There are several reasons why it was decided that this is not a way forward, some of these are:

* Having a token that can blacklist implies maintaining direct control and power over all $CRUX tokens in circulation, so they could be transferred, removed, deleted, or expropriated by the developers. Such actions over anyone's money without consent could easily be considered theft.
* A token that allows these kinds of features loses all credibility with the decentralized finance and cryptocurrency community.
* A token with these features will never be able to pass any kind of legitimate audit as it would trigger all the red flags of a scam token.
* When performing any search for this token, it would be analyzed as a scam by any kind of tool on the internet as it would cede full control of the token to the developers.
* It would completely prevent any possibility of expanding the use of the token to any recognized Centralized Exchange and Decentralized Exchange.
* Taking what was previously said about the listings into account, the measure of setting a maximum purchase amount also closes many doors with important Exchanges, and this would cause a hindered launch of the project and in tur&#x6E;**,** would close many possibilities to grow, it is something that is detrimental to the project in the long term.
* This would also completely eliminate any kind of external investment, remembering that green candles are investments either internal or external to the game.
* Last but not least, it goes against everything decentralized finances and cryptocurrency investments stand for.

### Why is there price volatility during the release of a token?

It is a common phenomenon in all token launches with some credibility, it is well known by the crypto community that buying a token at the initial launch carries a much higher risk as the possibility of gains are exponential, however, the opposite is also true, the losses of passing a transaction at a high value cause this to be balanced. In the end, it's in the hands of each of the users to choose their entry point of purchase if they wish to speculate.


# Audit and KYC

We were able to Audit our contracts with RD Auditors who're partnered with UniCrypt.

{% file src="/files/hf3aPBtKQBvyF4hanJSW" %}
CRUX Contract Audit
{% endfile %}

### **Learn more about the team:**

{% content-ref url="/pages/-MjGUbI1Y\_OLPOCUMIfF" %}
[Team](/tokenomics-1/team)
{% endcontent-ref %}


# Team

### Who's working on Cryptomines?

The team behind the game is composed of a small group of friends who are experienced in Blockchain, networking, programming, game development, and the play-to-earn aspects of the current crypto market.

We saw the opportunity and the necessity to build a fun and amazing-looking NFT game that could help empower lower-income societies and improve blockchain technology adoption around the world.

### **Meet the Team**

{% tabs %}
{% tab title="Manu" %}
![](/files/q42YnQ40xHpgHTeiX3D3)

***Founder and owner**, **Blockchain Developer, Game Developer, SRE.***

*Started developing software from a young age, fueled by his love for gaming and passion for the latest technologies.*
{% endtab %}

{% tab title="Dragorobert" %}
![](/files/BLC35oSD84gjkPHFrBoj)

***Blockchain Developer - Game Developer***

*Robert's been developing games for more than 5 years and his expertise on Unity is one of the team's most valuable assets.*
{% endtab %}

{% tab title="Hito" %}
![](/files/ESUoREQuV43NAls8yX3X)

***Game Advisor and Game design.***

*He's spearheading our new game mechanics, game design, and approach, he will also be helping us balance the game with all of our new updates and features to come.*
{% endtab %}

{% tab title="Darkpeanut" %}
![](/files/44J1Q06tXfvKTxBy5YAE)

***Marketing and Tokenomics***

*He's in charge of every part of our marketing campaigns and he's also the point of contact for every partnership. He designed our tokenomics approach and will be helping with the economics of CryptoMines Reborn.*
{% endtab %}

{% tab title="Yurei" %}
![](/files/esDueKMqbrSsgeFmytaX)

**UI/UX Developer**

*Yurei's is a react developer within more of 5 years of experience, his passion for the ui development brings a very nice fresh air to cryptomines project.*
{% endtab %}

{% tab title="Nimu" %}
![](/files/uZHSaSFgnQZC0eh7eFQc)

***Art Director***

*Nimu's one of the most ambitious and talented artists out there, he's helping the team set up for success with its amazing NFT's.*
{% endtab %}

{% tab title="-" %}
![](/files/2G08TcheJ29zGwUWtpqy)

***UI/UX Dev*****eloper**

*His main goal is to update and improve the user's experience when playing the game, he has and will continue to deploy amazing Quality of life features for all users to enjoy.*
{% endtab %}
{% endtabs %}


# Fleet Staking

This option will allow players to stake their **CryptoMines Legacy** fleets in exchange for rewards in **$CRUX**, the duration of this staking after registration is over is a period of **6 months**.&#x20;

**Requirements:** Collateral in **$CRUX**, Collateral in **Dark Matter** will be required along with **CryptoMines Legacy fleets**.

The **in-game WCRUX** stake rewards can be accumulated or withdrawn on a daily basis and will start to be delivered after the end of the registration phase.

Your investment in **Collateral Dark Matter** will be returned to you **in-game** and can only be used within **CryptoMines Reborn.**

#### How much do I need to invest to register my old CryptoMines Legacy fleets in the stake?&#x20;

The investment in the Stake will depend on the total amount of Mine Power of the staked fleet. You must remember that having enough available $**CRUX and Dark Matter** at the moment of registration is crucial.

#### Can I choose which fleets to register in the stake?&#x20;

If you decide to register your *CryptoMines Legacy Fleets,* the stake takes into account the total Mine Power of the selected fleets at the time of registration and burns them. All fleets will be able to participate, without any restrictions.&#x20;

#### What will happen to the old CryptoMines Legacy fleets if I decide not to stake them?

CryptoMines Legacy fleets are in a different Metaverse than CryptoMines Reborn, therefore, they can only be guaranteed to be used in the stake.&#x20;

#### How long will the CryptoMines Legacy Fleet Registration Phase last?

The registration period for your fleets will last **7 days after opening.**

#### How much will the stake generate in Rewards?

First of all, it is not possible to make a completely accurate assessment of the rewards until the stake registration phase is over, however, we want you to have the formula and enough information to make educated decisions. You will also be able to see the estimated values of rewards at the moment of your registration in the Stake (*remember that as more people register, values may change*).

**Stake cost =** Dark Matter Collateral + $CRUX Collateral + Fleets.&#x20;

**Stake rewards** **=** 500,000 $CRUX also called Extra rewards + Total amount of collateral of $CRUX contributed by all players.&#x20;

**Extra rewards =** 500,000 $CRUX assigned to the stake by the developers.

**Daily Profit in $CRUX =** (Rewards in Pool \* ((User Staked Crux) / (Rewards in Pool - Extra Rewards))) / Stake Days

![Example of Staking Calculations for Collateral.](/files/snRXKp5galLSGGBmX1Gf)


# Clash

Clash is one of our mini-games designed for you to have fun in the CryptoMines metaverse, as well being able to profit from these mini-games.

![The Fighting Club (Worker vs Worker) - 10 DM Bet](/files/n7QpqBU6AD1s00cxGnC3)

## What is Clash?

Clash is a betting system where you will choose a contender carefully, these selected contenders will enter a 1v1 battle in which only one will emerge victorious. Be careful! It is not always the strongest, most popular or smartest that will emerge as the champion of the Clash.

## How do I participate, and how do I benefit?

As this is a betting system you will have to buy tickets by betting on the contender of your choice. If your contender is chosen as the winner the opponent's rewards will be shared among all the winners. Your reward will be equal to the number of winning tickets you have purchased.

## Clash Rooms

There are four types of Clash rooms. These rooms differentiate each other for their theme and their bet amounts. You can participate in each room separately.

| Clash Room    | Theme      | Bet Amount        |
| ------------- | ---------- | ----------------- |
| Fighting Club | Workers    | 10 DM per ticket  |
| Racing Club   | Spaceships | 25 DM per ticket  |
| Factions Wars | Factions   | 50 DM per ticket  |
| Domination    | Planets    | 100 DM per ticket |

DM = Dark Matter.

Each Clash contends every 24 hours.

5% of the total collected amount goes back to the rewards pool.

## Random algorithm and bot prevention

As we know, many people are trying to have an edge over average users. That's why we are very cautious and trying to babysit our users.

We have developed a custom random number generator off-chain, and with the help of Chainlink VRF we can deliver a trusted unpredictable random number.

This development is a big step on all our Metaverse because we can create mechanisms that allow our users to have a fair environment for their enjoyment.

On the winner selection algorithm we use [**modular arithmetic**](https://en.wikipedia.org/wiki/Modular_arithmetic), this function allows us to "wrap around" when reaching a certain value, called the modulus.&#x20;

**Formula:**

![](/files/GqTinmxjyabpJIw4wmit)

Using this formula we are allowed to select a winner from a random seed generated by our off-chain processes.

**Relayers:**

We have set up a relayer account that is in charge of setting up the winner and storing it on blockchain.

Relayer Address: 0x478ec2a36c18b08dc1dc4dfe033c548b175657a0&#x20;


# Intergalactic Lottery

Intergalactic Lottery is one of our mini-games designed for you to have fun in the CryptoMines metaverse, as well being able to profit from these mini-games.

![Intergalactic Lottery Crux representation](/files/mltLDUvkZEAIf1rpr50C)

## What is the Intergalactic Lottery?

Our Intergalactic Lottery is a game based on a traditional number match lottery system. The goal of this Lottery is to match consecutive numbers. Our lottery allows every user who bought at least one lottery ticket to get rewarded with huge Dark Matter or ETERNAL prizes.

## How do I participate, and how do I benefit?

Players will have the possibility to pick a series of random numbers for each ticket, they will also have the option to choose them manually according to their preference. The winning numbers will be selected every day at **00:00 UTC** automatically by our off-chain random number system to guarantee the security of the mini-game.

* **Valid lottery token:** ETERNAL or Dark Matter
* **User entry limit:** A maximum of **500** **tickets** can be bought in one transaction.
* **Max number of tickets to be purchased at a time:** A maximum of **1000 tickets** per address.
* **Duration:** Lottery rounds reset every 24 hours at 00:00 UTC.&#x20;
* One lottery ticket gives a user a 6-digit combination with each digit being between 0-9.

## Winning Criteria

The digits on your ticket must match in the correct consecutive order to win. Let's consider an example of a lottery draw with two different tickets, A and B.

**Ticket A:** 1 2 6 8 7 9\
**Ticket B:** 1 4 3 8 7 9\
**Winning Number:** 1 4 3 4 7 9\
\
For this given example we have the result:

**Ticket A:** <mark style="color:green;">1</mark> <mark style="color:red;">2 6 8 7 9</mark>\
**Ticket B:** <mark style="color:green;">1 4 3</mark> <mark style="color:red;">8 7 9</mark>\
**Winning Number:** 1 4 3 4 7 9

**Ticket A:** The first digit and the last 2 digits match, but the remaining digits do not match. It means that this ticket only wins a "Match first 1" prize \
\
**Ticket B:** The first 3 digits and the last 2 digits match, but the 4th digit does not. It means that this ticket only wins a "Match first 3" prize

## Prize Fund&#x20;

The prizes for each lottery round come from two sources:

* **Ticket Purchases:** 100% of the total lottery ticket purchase amount is allocated to the game's prize and rewards pool.
* **Accumulated prizes:** if nobody wins in one of the prize brackets, the unclaimed rewards for that bracket will accumulate into the next round and will be distributed among the prize pools.

## Distribution

All of the collected tickets belong 100% to the Prize Pool and are allocated as follows:

| Prize Bracket / Description | Percentage of Prize Pool |
| --------------------------- | ------------------------ |
| Match First 1               | 3%                       |
| Match First 2               | 5%                       |
| Match First 3               | 7%                       |
| Match First 4               | 15%                      |
| Match First 5               | 23%                      |
| Match First 6               | 37%                      |
| Burn / Rewards Pool         | 10%                      |

## Random algorithm and bot prevention

As we know, many people are trying to have an edge over average users. That's why we are very cautious and trying to consistently babysit our users.

We have developed a custom random number generator off-chain, and with the help of Chainlink VRF we can deliver a trusted unpredictable random number.

This development is a big step on all our Metaverse because we can create mechanisms that allow our users to have a fair environment for their enjoyment.

On the winner selection algorithm we use [**modular arithmetic**](https://en.wikipedia.org/wiki/Modular_arithmetic), this function allows us to "wrap around" when reaching a certain value, called the modulus.&#x20;

**Formula:**

![](/files/C7aNsBglAjW5U5PYfGfl)

Using this formula we are allowed to select a winner from a random seed generated by our off-chain processes.

**Relayers:**

We have set up a relayer account that is in charge of setting up the winner and storing it on blockchain.

Relayer Address: 0x478ec2a36c18b08dc1dc4dfe033c548b175657a0&#x20;


# Lucky Planet

![Lucky Planet](/files/WFydDr5JdljOReyaxrgJ)

## What is the Lucky Planet? <a href="#what-is-clash" id="what-is-clash"></a>

Lucky Planet is a planet where all players can park their fleets, wear their best suits and have fun using their WCRUX against the planet to try to take as much profit as possible.

## How does it work? <a href="#how-do-i-participate-and-how-do-i-benefit" id="how-do-i-participate-and-how-do-i-benefit"></a>

The rules of Lucky Planet are simple, you select the bet you want to enter, roll the dice, and then you receive the corresponding result.

## Rulebook <a href="#clash-rooms" id="clash-rooms"></a>

The Lucky Planet rules are as follows:&#x20;

* Minimum Bet: 1 WCRUX  + around 0.25% of the bet amount charged in bnb.
* Maximum Bet: 1,000 WCRUX  + around 0.25% of the bet amount charged in bnb.
* Roll your dice equal to or below 44 in order to win the bet.&#x20;
* The chances of winning the Jackpot is 1 in 10,000.&#x20;
* The amount of the Jackpot depends on your bet amount with a minimum of 1%.&#x20;
* 1% of your total bets go into the jackpot pool.&#x20;
* 4% of all your bets go to the burn pool.
* If your withdrawal tax is 0% claiming the vault from the Lucky Planet sets it back to 75%, if its not 0% it'll keep going down as normal.


# Connect Wallet

To start your way through the CryptoMines Metaverse you will need 3 things:&#x20;

* A Web3 wallet installed (MetaMask is recommended)
* $BNB to pay the Gas Fees on the Binance Smart Chain Network
* **$CRUX** which you can purchase in Pancake Swap.

The first step can be taken by reading this document, which should help you install your wallet and the BSC Mainnet on it: <https://docs.binance.org/smart-chain/wallet/metamask.html>

Later, you can purchase your **$CRUX** in ApeSwap or PancakeSwap:\
\
<https://app.apeswap.finance/swap?outputCurrency=0xe0191fEfdd0D2B39b1a2E4E029cCDA8A481b7995> \
\
<https://pancakeswap.finance/swap?outputCurrency=0xe0191fEfdd0D2B39b1a2E4E029cCDA8A481b7995>

After obtaining **$CRUX** you can exchange it for Dark Matter on our official exchange: <https://exchange.cryptomines.app/>&#x20;


